Cloud Services for GPU Computing

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Hoopoe Architecture

Hoopoe™ is designed from ground up to deliver extreme high-performance.

Software specification

  • Written in C# (fully managed)
  • Running on .NET Framework 2.0 and up
  • Web Service interface
  • Web based interface
  • Using standard communication and formats

Supported platforms

  • Microsoft Windows (.NET Framework 2.0+)
  • Linux, MacOS, Unix (Mono 2.0+)

Suitability

Hoopoe was designed in mind for computing tasks and not just for the GPU hardware. With the introduction of OpenCL standard it is possible to exploit every computational resource in the system, from multi-core CPU, GPU, DSP, Cell processors and more.

Architecture overview

Hoopoe is divided into several components that make up the all system as illustrated below.

hoopoe architecture scheme
Fig. 1 - Basic scheme illustration of Hoopoe.
1. Web Service interface

In the front, a web service interface is used to communicate with the world and perform the various operations available by Hoopoe.
Using the web service, every application can connect to Hoopoe using the internet, for submiting tasks, monitoring activities, gathering statistics and more.

2. GPU cluster

The web service interface is only a frontend for accessing the computing resources of the GPU cluster. This in turn, is composed of NVIDIA Tesla GPU hardware to perform computations.
With this model, users are not granted direct access to cluster machines, but the web service frontend provides all necessary tools and features to communicate with it, perform computations, read results etc.
Hoopoe's GPU cluster is composed of 10's of GPU devices, delivering more than 50 TFLOPS of peak performance.
As far as internal communications is concerned, the cluster is capable of delivering over 40 Gb/s using fast Infiniband interconnect between the nodes.

3. Dedicated distributing software

Once tasks are submitted to Hoopoe using the web service, they are passed to our dedicated distributing software for further handling.
This software is incharge of distributing the computational work between the GPU devices, monitor and manage them for any purpose there might be.
Being robust and very efficient, it can handle more than 1,000,000 operations per seconds, thus managing a cluster of 1,000's of GPU devices in real-time.

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